Satisfactory updates9/12/2023 They will function largely as before and cannot be built overlapping with each other.īuildings with Soft Clearance are cosmetic and structural buildables as well as Conveyor Belts and Pipes, and they can now be built overlapping with any other buildings to give you more freedom when designing and building your factories, either for cosmetic purposes or to make even more compact factory floors. ![]() We changed that now with the introduction of Soft and Hard Clearance!īuildings with Hard Clearance are all buildings that have functionality such as Constructors, Assemblers, Power Poles, Splitter, the HUB, etc. Previously (almost) all buildings had a building clearance that prevented you from building them into each other. We’re confident they will be very helpful in their current state but let us know if you have any feedback on our Q&A site! Soft and Hard Clearance These systems are a large part of Satisfactory and are applied to lots of different building interactions, so it can be difficult to have them perfect at Experimental launch. Satisfactory’s build systems have received a major overhaul to make building factories and production setup faster and cleaner. PatternsĪrrows, lines, symbols and many more Patterns can now be painted onto Foundations with the Customizer! There is a total of 58 Patterns that can be unlocked in the AWESOME Shop which will help you create clearer layouts for your factory floors. After that you can either select them from the Customizer or bind them to your hotbar. You can find all the standard FICSIT colours in there and create your own Swatches and save them. This means painting your factory also benefits from hold to paint addition, which will make colouring faster than ever! ColoursĬolours are now right there in the customizer too, since it fully replaces the Colour Gun. Simply select the material type you would like the buildable to have and build away! You can even bind the material type to your hotbar if you’re on the go. You can also place build pieces with the material you want from the get-go. It’s a safe and easy way to quickly change the look of your existing factories. Once you’ve unlocked a new Material you just select it in the Customizer, click or hold and just paint away! Any material you select will only be applied to structures that are relevant. But unlocking a new Material for Foundations, which you also do in the AWESOME Shop, will allow you to apply that Material to any of the Foundations you have available. ![]() For example, new shapes of Foundations are still unlocked in the AWESOME Shop, and initially they only come in the standard FICSIT Material. While we had FICSIT and Steel Walls before, this changes how these buildings are unlocked and used. We’ve added new Materials for Foundations and Walls, and the newly added Roofs come with several Materials as well. It replaces the Colour Guns colouring ability and any Wall, Foundation, and Roof materials as well as Foundation patterns can be found here after you unlock them in the AWESOME Shop. Introducing the Customizer, a new way of adjusting your Walls, Foundations, and Roofs! After it is unlocked with the AWESOME Shop in Tier 2 you can find it as a new tab in the Build Menu. CustomizerĪre you tired of using the overly simplistic Colour Gun? Are you finding the process of setting the colour for every single foundation or wall piece tedious? Wish there were more cosmetic options for foundations, walls and roofs? Signs can be placed by themselves on a height adjustable pole, or they can be snapped to Storage Containers, Walls, and even each other to create highly customised displays. We can’t wait to see what you all will create with this! Signsīetter late than never but we’re finally adding Signs to the game! Signs come in various sizes, and you can customise them using a selection of layouts, icons, display text, and backgrounds depending on the Sign. Let's go ahead and dig into the new content available to you now. If you have thoughts on these new features or find any bugs, feel free to visit our Q&A site and let us know what you think! The site can be found here: It’s all ready for you to play with, but we are just starting the Experimental period for this release, and we appreciate all the feedback you can give us. With this Update we have worked on many of the base systems in Satisfactory to improve the game. And if you want to go straight to the nitty gritty details, we have the full list of detailed patch notes further down as well! If you have been following our YouTube videos you’ve seen lots of the new content already, but you can find all of that (and as usual a few exciting surprises) summarised in our Patch Notes video below. Update 5 is now available on Experimental.
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